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It's possible. It's just take time to implement. Currently I don't have a specified plan for updating this plugin. If you really want said feature, maybe you should send me an email so we can discuss about the work.
Hello, tell you about the problem I encountered.
bug1:If the slot item is set to not disappear, the added slot will not disappear after the removal, and there will be one more slot after the mosaic.
bug2:If the slot reaches the maximum limit,There will be hints after the mosaic, no new slots will be added, but the slot item will still be effective, and the slot item will still be consumed.
Suggest1:Can Notes be applicable ? ↓↓↓
<Augment: type> <Augment Attach: type> <Augment Detach: type>
Suggest2: Add new features↓↓↓
ADD SLOT: typeName
REMOVE SLOT: typeName
Hi, sorry for the late reply. the bug #2 you mentioned is easy to fix. However the bug #1 is not really a bug but it's just an empty function that i haven't filled in after you suggested to add Vanish/ non Vanish feature. (it's not easy to track down which slot had been added by which item, and then to remove it and shift another slots along with attached item up to fill in the slot has been removed)
So, i may add the function in future when i have free time however currently i don't have enough of time for it
I will upload another version to fix #2 bug soon
✩⚫꒳⚫✩ ~ have a good day
Thanks for the reply, it has been solved, I have seen the new features! I have a suggestion, can you provide an option that the inlay will not disappear? such as ADD SLOT TRUE: typeName or ADD SLOT FLASE: typeName
Hi there, i added an option that if you use tag VANISH in item's aug effect, it will be disappeared after inserted. Also fixex a small bug (*•̀ᴗ•́*)و ̑̑
Hi, sorry for inconvenient. I have just updated the plugin.
The problem is fixed now and a function to restrict max slots a weapon(s) can have has been added too =D
Let me know if you have any probs