Comments

Log in with itch.io to leave a comment.

Hello, tell you about the problem I encountered.

bug1:If the slot item is set to not disappear, the added slot will not disappear after the removal, and there will be one more slot after the mosaic.
bug2:If the slot reaches the maximum limit,There will be hints after the mosaic, no new slots will be added, but the slot item will still be effective, and the slot item will still be consumed.

Suggest1:Can Notes be applicable ? ↓↓↓
<Augment: type> <Augment Attach: type>  <Augment Detach: type>
Suggest2: Add new features↓↓↓
ADD SLOT: typeName
REMOVE SLOT: typeName

Hi, sorry for the late reply.  the bug #2 you mentioned is easy to fix. However the bug #1 is not really a bug but it's just an empty function that i haven't filled in after you suggested to add Vanish/ non Vanish feature. (it's not easy to track down which slot had been added by which item, and then to remove it and shift another slots along with attached item up to fill in the slot has been removed)

So, i may add the function in future when i have free time however currently i don't have enough of time for it

I will upload another version to fix #2  bug soon

✩⚫꒳⚫✩  ~ have a good day

(1 edit)

Thanks for the reply, it has been solved, I have seen the new features! I have a suggestion, can you provide an option that the inlay will not disappear?  such as ADD SLOT TRUE: typeName or ADD SLOT FLASE: typeName

Hi there, i added an option that if you use tag VANISH in item's aug effect, it will be disappeared after inserted. Also fixex a small bug   (*•̀ᴗ•́*)و ̑̑

Perfect, I will use it well in the game. φ(≧ω≦*)♪ If I have any thoughts, I will tell you, hopefully this will not delay you too much time.

Of course, you're welcome

φ(≧ω≦*)♪

If there is an error in pressing the space in the mosaic window, is there any further consideration for optimizing the plugin?

Hi, sorry for inconvenient. I have just updated the plugin.
The problem is fixed now and a function to restrict max slots a weapon(s) can have has been added too =D
Let me know if you have any probs