You can modify line 218 and at "if (Input.isTriggered('ok'))" you can replace "ok" with any of these inputs:
ok – Z, ENTER, SPACE escape – X, ESC, INSERT shift – SHIFT tab – TAB control – CTRL, ALT right – RIGHT ARROW left – LEFT ARROW up – UP ARROW down – DOWN ARROW
You can also add a line like "AudioManager.playSe({name: "YOURSOUNDEFFECTHERE", volume: 100, pitch: 90, pan: 100});" in the same section of code and you can make a sound effect play every time the player button mashes to give better feedback.
First, just wanted to say I have a couple of your plugins and I really like your work. You have some really unique stuff, and some great extensions to other plugins that I have found useful.
I especially like this plugin. It works so well for me. There is one little bug, though. I'm not sure if you are still updating this plugin or not, but there is a small problem when more than one party member dies. For example, if 3 party members die, all three have their comeback bars show up and all three will fill when you tap the button but only 1 will get up. Is there a way to make it so that either one bar pops up at a time or make it so that when a bar gets filled, it just resurrects anyone capable of a comeback? It's not super game breaking but it feels like the last little thing to really make this excellent plugin complete.
If you don't have time to work on it, I totally understand. Life gets busy. I mainly just wanted to say thanks for your hard work and I hope you do more someday!
Hi Isabella, I'm wondering how to have it so that a character can only come back three times and not any more. I'm wondering what note tag to use. When I follow the instructions in the help file I have no luck trying to limit the number of times a character can come back. As of now, I have three pieces of armor and I'd like each armor piece to add one point to the come back gauge; it seems to be an infinite number of times I can come back even with the tag <CBPoint: 1> inserted in the armor note tags. Hope to hear from you soon!
Hey, I had this same issue for a long time in my project. Specifically for Actor #2 for some reason. He seemed to have infinite comebacks no matter what I did, but it was working fine for other actors. Very strange bug. Oddly enough, it went away on it's own eventually. I don't know if there was a plugin conflict or what but I know the glitch you're talking about.
Hi Isabella, is there a way to have the bar and pointer positioned at a custom spot when in a battle? I'd like to try and have the comeback bar to be on the left side (almost next to you could say) of my actor battlers. I find there's some obstruction when it's positioned where it currently is by default if there are multiple members in a party.
Hi Isabella, there appears to be an incompatibility/bug issue when I pair this comeback system plugin with the Olivia Victory Add on plugin. It appears by setting the latter to OFF in my plugin list the comeback system plugin works as intended. (All other plugins currently set to ON appear to be compatible with this comeback system plugin; no crashes whatsoever). I'd also like to use this plugin along with the Olivia Victory Add on if possible somehow. So in short, whenever I have the Olivia Victory Add on plugin set to ON while this comeback system plugin is set to ON the game bugs out both during a battle test and when a battle initiates upon an actual play testing. If it helps, I can take a screenshot of the error/bug report when the game crashes.
Did you mean Olivia_VictorySequenceUI? I ran a test with both plugins ON and couldn't replicate the said issue. You can try to move my comeBack plugin below the Olivia's plugin.
If the issue still happen, it must be something else. I can help you to troubleshot the issue for your project, if the issue really came from my plugin then it will be a free-of-charge service
It could be a compatibility issue since I'm using version 1.6.2 of RPG Maker MV but I'll look further to see what the problem is.
Edit: It seems when I turn hp_OliviaVictoryAddon (add extra window to show actor level up) to ON the game bugs out when paired with the comeback system plugin set to ON and the Olivia_VictorySequenceUI plugin set to ON. Turning it OFF (the extra window to show actor level up) seems to do the trick. Could you try to replicate the issue while those three plugins are set to ON?
hi isabella, Therrao here. tried the licensed version but the comeback point modifier through state isn't working, and also if i put 0 on default comeback time every character still can comeback for some reason.
Currently all characters have this ability, but i can add an option so only character(s) who 'd learned skill X can perform it =D that's a nice suggestion, thank you
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Do we have to use the Z key? Can we change the key to any key we like?
It's actually the 'confirm' key, so depending on your configuration, it can be any key.
You can modify line 218 and at "if (Input.isTriggered('ok'))" you can replace "ok" with any of these inputs:
ok – Z, ENTER, SPACE
escape – X, ESC, INSERT
shift – SHIFT
tab – TAB
control – CTRL, ALT
right – RIGHT ARROW
left – LEFT ARROW
up – UP ARROW
down – DOWN ARROW
You can also add a line like "AudioManager.playSe({name: "YOURSOUNDEFFECTHERE", volume: 100, pitch: 90, pan: 100});" in the same section of code and you can make a sound effect play every time the player button mashes to give better feedback.
Hello o/
First, just wanted to say I have a couple of your plugins and I really like your work. You have some really unique stuff, and some great extensions to other plugins that I have found useful.
I especially like this plugin. It works so well for me. There is one little bug, though. I'm not sure if you are still updating this plugin or not, but there is a small problem when more than one party member dies. For example, if 3 party members die, all three have their comeback bars show up and all three will fill when you tap the button but only 1 will get up. Is there a way to make it so that either one bar pops up at a time or make it so that when a bar gets filled, it just resurrects anyone capable of a comeback? It's not super game breaking but it feels like the last little thing to really make this excellent plugin complete.
If you don't have time to work on it, I totally understand. Life gets busy. I mainly just wanted to say thanks for your hard work and I hope you do more someday!
Hi o/
Thank you, I'm glad to hear you liked it.
I will update the plugin to solve that issue, this weekend probably.
Hi Isabella, I'm wondering how to have it so that a character can only come back three times and not any more. I'm wondering what note tag to use. When I follow the instructions in the help file I have no luck trying to limit the number of times a character can come back. As of now, I have three pieces of armor and I'd like each armor piece to add one point to the come back gauge; it seems to be an infinite number of times I can come back even with the tag <CBPoint: 1> inserted in the armor note tags. Hope to hear from you soon!
Hey, I had this same issue for a long time in my project. Specifically for Actor #2 for some reason. He seemed to have infinite comebacks no matter what I did, but it was working fine for other actors. Very strange bug. Oddly enough, it went away on it's own eventually. I don't know if there was a plugin conflict or what but I know the glitch you're talking about.
Hi Isabella, is there a way to have the bar and pointer positioned at a custom spot when in a battle? I'd like to try and have the comeback bar to be on the left side (almost next to you could say) of my actor battlers. I find there's some obstruction when it's positioned where it currently is by default if there are multiple members in a party.
Hi Jplaysan. I have updated the plugin to include an global offset option :) Hope it help!
Thanks!
Hi Isabella, there appears to be an incompatibility/bug issue when I pair this comeback system plugin with the Olivia Victory Add on plugin. It appears by setting the latter to OFF in my plugin list the comeback system plugin works as intended. (All other plugins currently set to ON appear to be compatible with this comeback system plugin; no crashes whatsoever). I'd also like to use this plugin along with the Olivia Victory Add on if possible somehow. So in short, whenever I have the Olivia Victory Add on plugin set to ON while this comeback system plugin is set to ON the game bugs out both during a battle test and when a battle initiates upon an actual play testing. If it helps, I can take a screenshot of the error/bug report when the game crashes.
Did you mean Olivia_VictorySequenceUI? I ran a test with both plugins ON and couldn't replicate the said issue.
You can try to move my comeBack plugin below the Olivia's plugin.
If the issue still happen, it must be something else. I can help you to troubleshot the issue for your project, if the issue really came from my plugin then it will be a free-of-charge service
It could be a compatibility issue since I'm using version 1.6.2 of RPG Maker MV but I'll look further to see what the problem is.Edit: It seems when I turn hp_OliviaVictoryAddon (add extra window to show actor level up) to ON the game bugs out when paired with the comeback system plugin set to ON and the Olivia_VictorySequenceUI plugin set to ON. Turning it OFF (the extra window to show actor level up) seems to do the trick. Could you try to replicate the issue while those three plugins are set to ON?
Hi, I've uploaded a new version. Can you try it?
Thanks! The newly updated version 1.3.0 resolved the bug. If any other issue(s) come(s) up I'll let you know.
hi isabella, Therrao here. tried the licensed version but the comeback point modifier through state isn't working, and also if i put 0 on default comeback time every character still can comeback for some reason.
Hi Therrao, it's fixed, please try again
Can you limit how many timessa person can come back per battle? Maybe modifiable via gear?
Like, each char can "comeback" once per battle, unless they equip a special accessory that allows them to comeback 3x per battle?
Hi DM0X, the plugin has been updated and the function that you asked is now available ❤⃛ヾ(๑❛ ▿ ◠๑ )
Awesome. Being able to define limits on how often a player can "shrug off" death makes the system infinitely more useful and balance-friendly!
I'm interested in buying this. Can I choose which characters do have this and which characters do not have this?
or does it force all characters to have this ability?
Currently all characters have this ability, but i can add an option so only character(s) who 'd learned skill X can perform it =D that's a nice suggestion, thank you
Thanks. I've been using the rpg makers 20 years :)
If you add it let me know and I will buy it, thank you.
Hi Angel Star Studio, i want to let you know that the plugin has been updated to a newer version which include the feature you asked before =)
Isabella,
Thank you! You are amazing! I will have to consider you for commissions.