A downloadable asset pack

Buy Now$10.00 USD or more

become a patron

[2023/03/21] 1.21:
- fixed issue with scan require didn't work.
- added feature to have skill(s) show the enemy info window automatically.

[2022/06/03] 1.2:
- added Scanning/Defeating require for showing weakness.

Almost every RPG games has feature which allows player to check enemies' info, does your game has it? It's also important to  give it a clean layout so players won't get confused when he views the info.

You're looking for the right place, this plugin do just that. It's easy to use, easy to setup, the layout can even be collapsed to save  screen's space once it has done its job.

NOTE: My Core plugin is required


StatusReleased
CategoryAssets
Release date Sep 11, 2020
AuthorIsabella Ava
Made withRPG Maker
Tagsplugin, RPG Maker, rpgmaker-plugin, rpgmv
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles

Purchase

Buy Now$10.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

EnemyInfo_[licensed].zip 5.3 kB

Download demo

Download
EnemyInfo_[unlicensed].rar 5.9 kB

Comments

Log in with itch.io to leave a comment.

Just wondering is there a way to make a skill bring up the info window?

Like in the note tags or something?

Any help is appreciated 

Feature added! Please download the latest file.

Hello! I really like the function of the plugin. I want to suggest an extra function. Maybe you know skill like libra or scan. It would be cool to show the enemyinfo only when using one of the above written skills.  And if you want the enemyinfo again, you have to use the skill again.

-Have a nice day^^

Thank for your suggestions.
To do what you  suggested will require another type of approach, but i surely will consider about it

I'd also like for this function to happen some day.  

hi there ava!
just tested this plugin and it works great!

was wondering if it's possible to make the weakness/strength unlocked after defeating the enemy? right now the weakness/strength is always visible from the start.

thank you!

Or also by a skill such as libra/scan. Hopefully it'll be implemented in the near future :)

(+1)

Hi JPlaysan. Seeing you like this feature so much, I've implemented it in the latest version. It's in the plugin parameters as well help section.

(1 edit)

Thank you!

Edit: Does the show/hide text when in battle about pressing shift to reveal enemy info work for you? When I set the plugin parameter to False to hide it, it still shows up in battle. Also, would be great for the window scene to show enemy info to appear after the skill was used on the enemy. And if the enemy info box could resize/adjust itself depending on the enemy name since long names tend to overlap with enemy HP...

Is there a way to customize the info that it shows? For example I only want to show the enemy HP and the text description, but hide the weaknesses. (On a side note I don't understand the weaknesses and where it's pulling that info from.)

(+1)

Hi there, thank you for purchasing the plugin.  I will upgrade it so that you can customize the info that shows. The weaknesses were element rates of the enemy which has the rate > 100% , while strong, were rates that < 100%

Awesome, thanks! Great work on this so far.  :)

(+1)

The update is available now, please re-download the file and do a fresh install for the plugin o(≧∇≦o)

Thanks. The toggle function works great! I think there is still a logic bug, because it's rendering the same icon twice for strength and weakness, despite no element being assigned to both redundantly. See attached screenshots.

Oh that's true, sorry, i  fixed that, please try again