A downloadable asset pack

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23 Dec 2021 - optimized both MV & MZ version.
Added feature to check for current language with script call: 

DataManager._MTselectedLang

15 Dec 2021 - now 2 formatting mode are available: Manual / Auto
v1.8 (09 Oct 2021) - added features
v1.6 (09 Jun 2021) - more minor bugs fixed
v1.3 (02 May 2021) - overhaul PERFORMANCE/ MZ version is now AVAILABLE
v1.2 (30 Apr 2021) - fixed an IMPORTANT bug

♦ Do you have MULTI LANGUAGES for your game?
♦ Are you looking for a SIMPLE SOLUTION for localization?
♦ Was the thought of how to present a simple way for selecting language IN-GAME bothering you?
You've found your answer, Ultra Localization (UL) is what you were looking for.

NOTE: My Core plugin is required


Don't try translating your game manually! It takes a lot of effort and is inefficient,  use UL to save your precious  time and spend the time on other works.
- Auto Exporting game dialogues & choices.
- Provide solution for preventing translation errors.
- Include all language packs in one game, In-game language selection.
- Simple to use, high effect.

Q/A: Does it work with Mobile, HTML5 platform?
- It's likely won't work for HTML5 platform. I haven't tested it on mobile so i am not sure about that either.

Updated 26 days ago
StatusReleased
CategoryAssets
Rating
(1)
AuthorIsabella Ava
TagsRPG Maker, rpgmaker-plugin, rpgmv, rpgmz

Purchase

Buy Now$30.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $30 USD. You will get access to the following files:

master2015hpZ_myCore.js 18 kB
master2015hpZ_meTranslate.js 30 kB
master2015hp_meTranslate.js 30 kB

Development log

Comments

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This is amazingly helpful, thank you so much! Is there perhaps a plugin command I can use to check what language is used? I have some images that need to be translated, and I was thinking having a way to put a conditional branch like "if [language 1] use this image, if [language 2] use this other one" would be incredibly helpful!

I am updating the plugin and will release that feature along with the next updated version. Perhaps in a day or two :)

WONDERFUL! Sounds like I picked the right time to get this plugin hehe :)

I have uploaded the new file just now. Now you can do that checking current language thing. Currently I am  busy  so I can't update the plugin usage instruction. If you don't want to wait, you can try the plugin right now. It's already worked.

Awesome, thank you so much!!!

Hello.

what if the translated text is longer than the initial one? I mean, if it's too long to fit in the text-box.

Does it create a new text-box? Can we create that new text-box manually?

Hi, this plugin should be used in conjunction with a plugin that support text wrap so that overlong text won't get cut off. For example Yep Message Core: https://yanflyengineplugins.itch.io/free-starter-pack-essentials